Rules and Regulations
1. Eligible Intramural Participants: Currently enrolled fee paid students and currently employed faculty/staff.
2. Players must show their own Panther ID to enter the scorebook for each and every game. No exceptions will be made or entry allowed without the ID. Random player and team student/staff verifications will occur. Teams found with an ineligible player will forfeit all games that the player participated in. This will also result in the forfeit rule to be in effect. 3. Players may play on 1 team only. Once a player has been checked in for the team, then they are officially registered for that team. If found playing on a second team, then all games played for that second team will be forfeited for that team. The forfeit rule will be in effect. The player will be expelled from the league and is subject to further discipline.
4. After each game, both teams will be given a SPORTSMANSHIP RATING by the officials, scorekeepers, and supervisors. This is on a scale of A to F, with the best sportsmanship being A. This is based on the attitude and sportsmanship of the players, fans, and coaches before, during, and after the game towards other players, fans, coaches, and officials. A team's AVERAGE rating for all regular season games must be at least a B to be eligible for playoffs. During playoffs, if a team receives a D or lower in one (1) game, the team is automatically eliminated from the playoffs. The Intramural Director reserves the right to make exceptions. (See the "Player Conduct & Sportsmanship" section in the
Handbook for more information)
5. Please arrive 15 mins before scheduled game time to allow for each participant plenty of time to sign in. If no one is signed in at game time, a team will receive a loss and “No-show”. If a team has at least 1 member signed in at game time, the opposing team will have the option of taking the win or giving the team a grace period. If the team gets a grace period, the game clock will start and they will have 5 mins to get the minimum number required to start a game (4) signed in. If they do not have at least 4 signed in after 5 mins, they will receive a loss and a “Forfeit”.
- 1 “No-show” = No playoffs
- 2 “Forfeits” = No playoffs
6. The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:
Hitting an opposing player in the air with a thrown ball below the shoulders. If an opponent ducks to avoid being hit and gets hit above the shoulders, he/she is out.
Catching a ball thrown by your opponent before it touches the ground.
Players are also eliminated if they step across the boundary lines without retrieving a stray ball.
7. Game begins by placing the dodgeballs along the center line. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. Once a ball is retrieved, a player can only throw at an opponent after going behind the designated line.
8. The first team to legally eliminate all opposing players will be declared the winner. A 10-minute time limit has been established for each contest. If neither team has been eliminated at the end of the 10 minutes, the team with the greater number of players remaining will be declared the winner. In the case of an equal number of players remaining after regulation, a 3-minute sudden-death overtime period will be played.
9. Each team may play with a maximum of six (6) players. There is no minimum number of players required to start a game. For CoRec, the difference between number of males and females can't be more than 1.
10. There are no timeouts and teams can only substitute between games.
11. Rules will be enforced primarily by the "honor system"*. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor*. The court monitor’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS.
12. During play, all players must remain within the boundary lines. Players may leave the boundaries only to retrieve stray balls. If a player steps over the boundary lines, he/she is out of the game. When a player is retrieving a ball outside the court they may not be tagged with a ball.
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